Inspired by the underwater ambience of Donkey Kong Country and the dreamy aquatic themes of “Dire, Dire Docks” and “Jolly Roger Bay” from Super Mario 64, this track drifts through a calm, submerged atmosphere with a sense of mystery and nostalgia. Gentle melodies and spacious textures create the feeling of floating through a forgotten underwater world, peaceful but quietly strange.

SUBMERGED
STEVE NESKE

a theme written for a retro-inspired platformer that aims to bridge the gap between 8-bit chiptune music and modern production.

SELECT START
STEVE NESKE

THIS TRACK WAS COMPOSED AS A SIMPLE LOOP FOR A TOMB RAIDER-STYLE PROTOTYPE THAT WOULD TRIGGER WHEN THE PLAYER UNLOCKED THE DOOR TO THE ANCIENT TEMPLE. VERY SIMPLE, IT IS ONLY MEANT TO BE HEARD FOR A FEW SECONDS before MOVING ON TO THE NEXT AREA.

UNCOVERED
STEVE NESKE

CONDITIONAL is an original solo piano piece composed for use in a survival horror game. The track combines classical-inspired piano writing with a dark, cinematic atmosphere, using dynamic contrast and restrained melodic tension to support moments of isolation, unease, and psychological dread.

CONDITIONAL
STEVE NESKE

Cinematic trailer cue for a sci-fi survival horror game, built around analog synth pulses, corrupted transmissions, and a slow-burn escalation of tension.

SEARCHING FOR SIGNAL
STEVE NESKE

Slave$ is a dark cinematic piece blending industrial textures, distorted synth pulses, and rising tension. Designed for sci-fi survival horror and dystopian worlds, the track builds an atmosphere of dread, control, and looming danger.

SLAVE$
STEVE NESKE